At Wizards of the Coast, we connect people around the world through play and imagination. From our genre defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in! Atomic Arcade is a brand-new video game development studio located in the Raleigh-Durham, North Carolina area led by industry veterans from AAA game and film studios. We are in the process of staffing up our development team with outstanding talent to build our first multi-platform, AAA game - a bold and contemporary new take on the GI JOE Universe starring the legendary character Snake Eyes! This is an excellent opportunity to not only build an outstanding AAA experience but to also help form the core foundations for the studio and team to build upon. We are proud to be part of Wizards of the Coast which is a division of Hasbro. What You'll Do: Design, develop and iterate on of high-quality shaders and materials for environments, hard surface models, and characters. Collaborate with various teams to prototype and finalize materials and material systems that achieve specific visual goals, while working within performance budgets. Build, organize and maintain a cohesive material library. Bring extensive technical expertise and understanding of the physical properties of real-world surfaces and lighting to enhance the believability of our digital worlds. Develop supporting documentation that outlines shader and material features, their associated parameters, use cases, and industry standards. Mentor and tutor the technical and art teams to ensure proper shader and material networks for implementation on production assets. Support materials and shader needs progressively as production continues until ship. Work with Art Direction and Content to ensure materials match visual style and elevate expectations for AAA quality. What You'll Bring: A portfolio showcasing realistic and high-quality real-time work, including textures, materials, and shaders for characters, hard surfaces, and organic environments. A strong understanding of shader concepts such as, Dot Product, Cross Product, etc. An expert level knowledge of Unreal Engine’s Material system, including how to optimize and profile instructions. Expert knowledge of Physically Based Rendering systems and how lighting pertains to surface quality. The ability to troubleshoot technical and performance issues with little oversight from the Technical Art or Core Tech teams. Previous experience using performance profiling tools such as, Pix, RenderDoc and/or Insights. Previous experience working with texturing and visualization toolsets like Substance Designer and Marmoset. Strong understanding of lighting and post processes and how it affects the overall look of materials and surfaces in game. Nice to Have: HLSL experience contributing to shipped game, film or simulation products. Scripting and pipeline development experience. Compensation Range, Currency USD: Starting Pay Range: $88,100 Pay Range End: $175,100 In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more. We are an Equal Opportunity / Affirmative Action Employer The above is intended to describe the general content of and the requirements for satisfactory performance in this position. It is not to be construed as an exhaustive statement of the duties, responsibilities, or requirements of the position. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment. If you are selected to move forward in our application process and need to request an accommodation, please let your recruiter or coordinator know. In compliance with local law, we are disclosing the compensation range for this role. The range listed is just one component of Wizards of the Coast’s total compensation package for employees. Employees may also be eligible for annual and long-term incentives. In addition, Wizards of the Coast provides a variety of benefits to employees. Here’s a look at what your benefits package may include: Medical, Dental & Vision Insurance, Paid Vacation Time & Holidays, Generous 401(k) match, Paid Parental Leave, Volunteer Program, Employee Giving & Matching Gifts Programs, Tuition Reimbursement, Product Discounts, and more. #AtomicArcade
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